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glColorPointerb = <OpenGL.wrapper.glColorPointer object at 0xa...
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glColorPointerd = <OpenGL.wrapper.glColorPointer object at 0xa...
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glColorPointerf = <OpenGL.wrapper.glColorPointer object at 0xa...
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glColorPointeri = <OpenGL.wrapper.glColorPointer object at 0xa...
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glColorPointers = <OpenGL.wrapper.glColorPointer object at 0xa...
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glColorPointerub = <OpenGL.wrapper.glColorPointer object at 0x...
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glColorPointerui = <OpenGL.wrapper.glColorPointer object at 0x...
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glColorPointerus = <OpenGL.wrapper.glColorPointer object at 0x...
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glDrawElementsub = <OpenGL.wrapper.glDrawElements object at 0x...
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glDrawElementsui = <OpenGL.wrapper.glDrawElements object at 0x...
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glDrawElementsus = <OpenGL.wrapper.glDrawElements object at 0x...
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glDrawPixelsb = <OpenGL.wrapper.glDrawPixels object at 0xa04066c>
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glDrawPixelsf = <OpenGL.wrapper.glDrawPixels object at 0xa040c0c>
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glDrawPixelsi = <OpenGL.wrapper.glDrawPixels object at 0xa0451cc>
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glDrawPixelss = <OpenGL.wrapper.glDrawPixels object at 0xa04576c>
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glDrawPixelsub = <OpenGL.wrapper.glDrawPixels object at 0xa045...
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glDrawPixelsui = <OpenGL.wrapper.glDrawPixels object at 0xa074...
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glDrawPixelsus = <OpenGL.wrapper.glDrawPixels object at 0xa074...
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glEdgeFlagPointerb = <OpenGL.wrapper.glEdgeFlagPointer object ...
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glIndexPointerb = <OpenGL.wrapper.glIndexPointer object at 0xa...
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glIndexPointerd = <OpenGL.wrapper.glIndexPointer object at 0xa...
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glIndexPointerf = <OpenGL.wrapper.glIndexPointer object at 0xa...
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glIndexPointeri = <OpenGL.wrapper.glIndexPointer object at 0xa...
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glIndexPointers = <OpenGL.wrapper.glIndexPointer object at 0xa...
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glIndexPointerub = <OpenGL.wrapper.glIndexPointer object at 0x...
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glNormalPointerb = <OpenGL.wrapper.glNormalPointer object at 0...
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glNormalPointerd = <OpenGL.wrapper.glNormalPointer object at 0...
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glNormalPointerf = <OpenGL.wrapper.glNormalPointer object at 0...
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glNormalPointeri = <OpenGL.wrapper.glNormalPointer object at 0...
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glNormalPointers = <OpenGL.wrapper.glNormalPointer object at 0...
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glTexCoordPointerb = <OpenGL.wrapper.glTexCoordPointer object ...
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glTexCoordPointerd = <OpenGL.wrapper.glTexCoordPointer object ...
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glTexCoordPointerf = <OpenGL.wrapper.glTexCoordPointer object ...
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glTexCoordPointeri = <OpenGL.wrapper.glTexCoordPointer object ...
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glTexCoordPointers = <OpenGL.wrapper.glTexCoordPointer object ...
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glTexImage1Db = <OpenGL.wrapper.glTexImage1D object at 0xa0401ec>
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glTexImage1Df = <OpenGL.wrapper.glTexImage1D object at 0xa04078c>
|
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glTexImage1Di = <OpenGL.wrapper.glTexImage1D object at 0xa040d2c>
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glTexImage1Ds = <OpenGL.wrapper.glTexImage1D object at 0xa0452ec>
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glTexImage1Dub = <OpenGL.wrapper.glTexImage1D object at 0xa045...
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glTexImage1Dui = <OpenGL.wrapper.glTexImage1D object at 0xa045...
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glTexImage1Dus = <OpenGL.wrapper.glTexImage1D object at 0xa074...
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glTexImage2Db = <OpenGL.wrapper.glTexImage2D object at 0xa04030c>
|
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|
glTexImage2Df = <OpenGL.wrapper.glTexImage2D object at 0xa0408ac>
|
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|
glTexImage2Di = <OpenGL.wrapper.glTexImage2D object at 0xa040e4c>
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glTexImage2Ds = <OpenGL.wrapper.glTexImage2D object at 0xa04540c>
|
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|
glTexImage2Dub = <OpenGL.wrapper.glTexImage2D object at 0xa045...
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glTexImage2Dui = <OpenGL.wrapper.glTexImage2D object at 0xa045...
|
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|
glTexImage2Dus = <OpenGL.wrapper.glTexImage2D object at 0xa074...
|
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|
glTexImage3Db = <OpenGL.wrapper.glTexImage3D object at 0xa0823ac>
|
|
|
glTexImage3Df = <OpenGL.wrapper.glTexImage3D object at 0xa0825ec>
|
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|
glTexImage3Di = <OpenGL.wrapper.glTexImage3D object at 0xa08282c>
|
|
|
glTexImage3Ds = <OpenGL.wrapper.glTexImage3D object at 0xa082a6c>
|
|
|
glTexImage3Dub = <OpenGL.wrapper.glTexImage3D object at 0xa082...
|
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|
glTexImage3Dui = <OpenGL.wrapper.glTexImage3D object at 0xa082...
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|
glTexImage3Dus = <OpenGL.wrapper.glTexImage3D object at 0xa088...
|
|
|
glTexSubImage1Db = <OpenGL.wrapper.glTexSubImage1D object at 0...
|
|
|
glTexSubImage1Df = <OpenGL.wrapper.glTexSubImage1D object at 0...
|
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glTexSubImage1Di = <OpenGL.wrapper.glTexSubImage1D object at 0...
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glTexSubImage1Ds = <OpenGL.wrapper.glTexSubImage1D object at 0...
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glTexSubImage1Dub = <OpenGL.wrapper.glTexSubImage1D object at ...
|
|
|
glTexSubImage1Dui = <OpenGL.wrapper.glTexSubImage1D object at ...
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|
|
glTexSubImage1Dus = <OpenGL.wrapper.glTexSubImage1D object at ...
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|
glTexSubImage2Db = <OpenGL.wrapper.glTexSubImage2D object at 0...
|
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|
glTexSubImage2Df = <OpenGL.wrapper.glTexSubImage2D object at 0...
|
|
|
glTexSubImage2Di = <OpenGL.wrapper.glTexSubImage2D object at 0...
|
|
|
glTexSubImage2Ds = <OpenGL.wrapper.glTexSubImage2D object at 0...
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|
|
glTexSubImage2Dub = <OpenGL.wrapper.glTexSubImage2D object at ...
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|
glTexSubImage2Dui = <OpenGL.wrapper.glTexSubImage2D object at ...
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|
|
glTexSubImage2Dus = <OpenGL.wrapper.glTexSubImage2D object at ...
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|
|
glTexSubImage3Db = <OpenGL.wrapper.glTexSubImage3D object at 0...
|
|
|
glTexSubImage3Df = <OpenGL.wrapper.glTexSubImage3D object at 0...
|
|
|
glTexSubImage3Di = <OpenGL.wrapper.glTexSubImage3D object at 0...
|
|
|
glTexSubImage3Ds = <OpenGL.wrapper.glTexSubImage3D object at 0...
|
|
|
glTexSubImage3Dub = <OpenGL.wrapper.glTexSubImage3D object at ...
|
|
|
glTexSubImage3Dui = <OpenGL.wrapper.glTexSubImage3D object at ...
|
|
|
glTexSubImage3Dus = <OpenGL.wrapper.glTexSubImage3D object at ...
|
|
|
glVertexPointerb = <OpenGL.wrapper.glVertexPointer object at 0...
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|
glVertexPointerd = <OpenGL.wrapper.glVertexPointer object at 0...
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|
glVertexPointerf = <OpenGL.wrapper.glVertexPointer object at 0...
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|
glVertexPointeri = <OpenGL.wrapper.glVertexPointer object at 0...
|
|
|
glVertexPointers = <OpenGL.wrapper.glVertexPointer object at 0...
|
|
|
name = 'glUniform4iv'
|